Picsum ID: 461
YouTube Tightens Rules on Graphic Violence in Video Games
In a move to protect younger users and maintain a responsible platform, YouTube is implementing stricter content policies regarding video games. The platform, led by Google, announced on Tuesday that it will age-restrict more content featuring graphic violence within video game scenes. This update, set to take effect on November 17th, aims to refine how YouTube handles potentially sensitive content.
Changes to Age Restrictions
The updated policy will prevent users under 18 and those who are signed out from viewing videos that depict games with “realistic human characters” involved in scenes of “mass violence against non-combatants” or torture. YouTube will evaluate several factors when determining whether to restrict a video, including the length of the graphic scene and whether it is a primary focus. Moreover, the platform will consider if the violence is targeted at a character that appears human. This policy builds upon existing guidelines that already address “dramatized violence” involving torture, severe injuries, or violent deaths with blood, though with exceptions for games.
Adapting to the Digital World
Boot Bullwinkle, a YouTube spokesperson, stated that the platform’s policies are designed to evolve with the digital landscape, reflecting its ongoing commitment to protecting younger users. This commitment extends beyond video games. The update will also restrict creators from directing users toward online gambling content involving digital goods, such as video game skins, cosmetics, or NFTs. YouTube previously prohibited creators from mentioning or displaying online gambling services not approved by Google and began age-restricting approved content for users under 18 in March. Now, social casino content will also be subject to age restrictions.
These changes indicate YouTube’s proactive approach to content moderation, ensuring a safer and more appropriate environment for its diverse user base. The platform continues to adapt its policies to address the evolving nature of digital content and the potential impact on its users.
Source: The Verge